IAI 4.6 “Fearless” - Steam Scream Fest, new AI flow, functionality & insights + updated features
Get ready for our scariest update coming in tandem with our first Halloween event on Steam, where you get to fully overcome all your fears at the relative and absolute levels empirically within a piece of tech for the first time EVER.
Part of the Steam Scream Fest event, you can now permanently-unlock new skins if you use certain 4.6 functionality during the event. (Oct 25 to Jan 1)
This is our biggest update since version 2.0, and it's live RIGHT NOW!
On top of Steam Scream Fest-only unlocks, 4.6 brings new languages, new features and 20+ new in-app insights into reality, as well as updates to logic, customization and stability of existing features, here's a breakdown below:
IAI 4.6 update notes
Free, Plus, Lite
Steam Scream Fest : double XP gain while the event is live
new default node type - Fear
Fears - new node bundle in Bundles
contains 16 existential fears and ways to empirically overcome each of them individually (in each node's description after import)
Steam Scream Fest : import at least one fear into your library during the event to unlock a new UI skin
Translations
Italian and Spanish full language support added
Romanian updated to full support, on par with English, French, German, Spanish and Italian
5 new insights unlockable in Return to Bliss
(experimental) all dialogs now use a color pallette that reverses the pallette in the current skin, tweaked for better contrast
new action in node details - copy
copies the node to clipboard in a format that can be imported from Import/Export (previously Backups) to easily share with friends
select whether you want to include adjacent nodes (and their meta data) or not
won't include the adjacent nodes of adjacent nodes
Backups feature now renamed Import/Export to fit the new node import logic
Import/Export
you can now choose to exclude your user preferences from exports (to file and text) in order to only send data without user data
worlds are now visible in imports
if free user, all imported data have their nodes' world data scraped
backup imports page auto-translates
path selection and generation process is now translated
the selected tab for each node is remembered while navigating between different nodes in the navigation stack
library's items per page tweaked to fit all items on the screen without the need for scrolling
dialogs for searching node and link types will now show all node and link types when you first open the dialogs/ when the search field is empty
changes to feature categories (for filtering, upcoming 4.7 logic)
all AI flows' category changed from "flow" to "AI chat"
all AI functions' category changed from "function" to "AI function"
Plus, Lite
Meta library
expanded node types now display all nodes with that type inside
tap on any node to open it in the navigation stack
default node and link types now show "DEFAULT DATA, CAN'T DELETE" instead of just hiding the delete button
Plus only
Quantum Noise
available node types now excludes the type for intuition training log nodes
picks are now affected by your selected worlds
ability to exclude existing picks from series of 3/5 recommendations
to i.e. draw unique cards from a world filled with only tarot cards, for a tarot spread
Fearless - new AI flow
unlocks at level 30
helps you deal with all fears at an absolute level
you can only input nodes of type Fear
can create Fear nodes on the spot
Steam Scream Fest: finish the AI flow at least once during the event to unlock a new UI skin
World logic updated
new auto-generated world available in the world filter: None, contains all nodes that don't have their world property set
it's possible to combine the None world with user-made worlds in the world filter, to search for e.g. all nodes without a World set or that have the world set as Work or Personal
changing the selected worlds doesn't require going to the home page for a refresh anymore, now the library state automatically animating in new nodes that fit the new requirements, and animating out nodes that stop fitting the updated world requirements
data exports (in Import/Export) created with one more worlds selected in the filter will only contain nodes, links, types and requirements associated with those worlds
world filter has a Select All button to go back to showing data from all worlds, including None
deleting worlds wouldn't work in some cases, fixed
the first selected world will be the one new nodes are created from, visible in the world selection dialog
insights in the main quest now show up even when they aren't part of your selected world
Meta library
expanded worlds now show all associated nodes, tap to open any node in the navigation stack
meta search hotword now also shows worlds
Advanced node description editor updated
buttons moved from the bottom of the view to the top for easier access
fixes to rendering for some users
text size and size of the editor adapt based on the window width, height incl. content box sizings & page mode on/off
clearing the user library also removes all existing worlds
4.7 soon!